
Rail Turret Axis can not be modified this way. This also works when using Button, Inner Ship Remote, and Wireless Logic Module in place of an Activation Module. To ensure this works correctly, only one rail block should be adjacent to the Activation Module. Every enhancer you add to an entity with rails increases its capacity by 3.5 mass. When the Activation Module is activated, the rails it links to are replaced with copies of the rail adjacent to the Activation Module. By default a rail system can support 50 mass. Place any rail with the type and orientation you want to change the other rails to adjacent to the Activation Module.

To exchange rails, place an Activation Module and link it to all rails you want to change. This is often used to switch the direction of rails, and for advanced manipulation of docked entities. Using an Activation Module it is possible to replace or reorient rails. These two functions are shared by most other rail blocks as well. Participate in epic fleet battles, form alliances, strive to dominate entire galaxies and harness the universe’s resources for your industrious empire or the destruction of others. If an Activation Module or Button is placed next to a rail, it will output a high signal when a docker is attached to or moving over the rail block that the Activation Module is adjacent to.Ī docked entity will be undocked if the Rail Basic receives a high signal from any logic block. Again, this will not change the orientation of the docked entity. This allows docked entities to begin travelling up or down if the docker is moved into a "corner" of rails. Once a Rail Docker is docked to a rail, it can travel along a rail adjacent to any side of the block, not only the side on which the arrows are shown on the docker. To achieve this Rail Rotator Clock Wise, and Rail Rotator Counter Clock Wise must be used respectively. If a docked entity is pushed onto a rail facing a different direction, the docked entity will begin moving in the new direction, but it will not rotate to face the new direction. If several Rail Basics are placed in a line adjacent to each other, docked entities will travel along the rails in the direction the arrows on the rail blocks are pointing. The arrows on the rail and docker indicate which way the docked entities will align. Well, I hope this helps someone, who was as confused as I was.A Rail Docker can be attached to a Rail Basic using the Rail Docker's docking beam on the rail you wish to dock to. Projectile Width + Bullet Customization By putting down blocks next to your weapon’s output, you can increases its projectile width. If yours are different, then change the equation accordingly. If you bind 5 Enhancers to the Factory, you make 6x the recipe. For example, if you bind a single Enhancer to its Factory, you make 2x the standard recipe. In here you can get the "Mass Load Free" figure on my server it is 50. A Factory Input Enhancer in inventory The Factory Input Enhancer allows you to mass produce any Recipe that a Factory Input (Factory) can make. Press the "DEL" key and go to the "Rail Mass Enhancer System" submenu.
#Starmade rail mass enhancer free
The figures of 50 free mass and the 5 amplifier of mass are changeable by server admins, so you should check the figures on your server or even single player. Then do the same calculation with that mass and add that many to the ship itself.

Then go to the arm of the turret and get the mass w/rail figure. (these two figures may differ from server to server - see below) Add this many rail mass enhancers to the arm of the turret. What you need to do is get the mass of the turret body (where he weapons are), subtract 50, divide by 5 and round up.
#Starmade rail mass enhancer how to
I will be using the figures from my server, and explaining how to get the figures in a bit here.Ī turret has a body and an arm. First, let me say that each server may have different figures that you need to use. Ok, so I did some testing since there wasn't much info out there about how to actually use rail mass enhancers, and here's the DL.
